AdventureBall 0.95 is awaiting review. I was hoping they would get to it today but they didn’t (it’s been a week), so I imagine they should on Monday. Last time it only took a week. For version 1.0 I will be rewriting it to optimize it some, and I am recording my progress in the new page iMarble. I have renamed it to differentiate between the two, but may make it permanent for the release version. I have added Part One already. In it I take the SIO2 template from a blank screen application to rendering a custom scene. Stay tuned for Part Two, which will likely deal with adding physics. I hope you all enjoy.