AdventureBall 0.95 has finally hit the app store, and it has high scores! Now you can battle your friends on OpenFeints leader boards, and enjoy my awesome sound track. I tried for 8 bit but there wasn’t a setting for that low, so I settled with 16 bit. I also fixed the but that caused the goal cube on levels 4 and 9 to not trigger the next level.
I have also finished the first page of my documentation of iMarble. By the end, if you have a device to test on, you should have a ball rolling around on a plane, and restarting when you fall off the edge. If you don’t have iPhone development contract then you can’t test on a device, or use the accelerometer in the simulator. Hopefully you can still find use of the code here. I am a totally self a self taught noob when comes to programming, so if you know a better way of doing this then feel free to let me know.
I also changed the style of my blog so that the pictures are more visible. I will have to make a new header though, because it doesn’t look as good as it did in the last style.