AdventureBall 0.95 is in the App Store!

AdventureBall 0.95 has finally hit the app store, and it has high scores!  Now you can battle your friends on OpenFeints leader boards, and enjoy my awesome sound track.  I tried for 8 bit but there wasn’t a setting for that low, so I settled with 16 bit.  I also fixed the but that caused the goal cube on levels 4 and 9 to not trigger the next level.

I have also finished the first page of my documentation of iMarble.  By the end, if you have a device to test on, you should have a ball rolling around on a plane, and restarting when you fall off the edge.  If you don’t have iPhone development contract then you can’t test on a device, or use the accelerometer in the simulator.  Hopefully you can still find use of the code here.  I am a totally self a self taught noob when comes to programming, so if you know a better way of doing this then feel free to let me know.

I also changed the style of my blog so that the pictures are more visible.  I will have to make a new header though, because it doesn’t look as good as it did in the last style.



About keithkarnage

KeithK is an artist living in Halifax, Nova Scotia. He mostly works in programming and video games.
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One Response to AdventureBall 0.95 is in the App Store!

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