Loopy

So I made this thing with Processing on my Christmas break after I stopped working on video games. It’s called loopy right now because I am not good at naming things, but what it does is record midi events into a class called a note, display them as information useable by the musician playing them, and as visuals on a separate screen, and then loops through them over and over again. When each note is played it sends midi like information to Pure Data, where I create the sounds with samplers and synthesizers. It’s meant to be like a live sampling rig, but live sequencing (and displaying) instead. This is the video I used in my portfolio. It is a very early version of the software, and will undergo many cosmetic and functional changes I am sure, but I would like to use it in performances when I am attending NSCAD in the Fall. You can find all the necessary Processing and PD files (and freesound samples) here. There are quite a few files there for both Processing and PD, and you need a midi keyboard plugged in for the Processing sketch to compile, but it should work if you jiggle it a little. Let me know if you can’t.

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About keithkarnage

KeithK is an artist living in Halifax, Nova Scotia. He mostly works in programming and video games.
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